#pragma once
#include <cstdint>

// 2020-05-12 07:59:39.189137300 UTC

namespace hazedumper {
	constexpr ::std::int64_t timestamp = 1589270379;
	namespace netvars {
		constexpr int cs_gamerules_data = 0x0;
		int m_ArmorValue = 0xB368;
		int m_Collision = 0x320;
		int m_CollisionGroup = 0x474;
		int m_Local = 0x2FBC;
		int m_MoveType = 0x25C;
		int m_OriginalOwnerXuidHigh = 0x31C4;
		int m_OriginalOwnerXuidLow = 0x31C0;
		int m_SurvivalGameRuleDecisionTypes = 0x1320;
		int m_SurvivalRules = 0xCF8;
		int m_aimPunchAngle = 0x302C;
		int m_aimPunchAngleVel = 0x3038;
		int m_angEyeAnglesX = 0xB36C;
		int m_angEyeAnglesY = 0xB370;
		int m_bBombPlanted = 0x99D;
		int m_bFreezePeriod = 0x20;
		int m_bGunGameImmunity = 0x3930;
		int m_bHasDefuser = 0xB378;
		int m_bHasHelmet = 0xB35C;
		int m_bInReload = 0x32A5;
		int m_bIsDefusing = 0x391C;
		int m_bIsQueuedMatchmaking = 0x74;
		int m_bIsScoped = 0x3914;
		int m_bIsValveDS = 0x75;
		int m_bSpotted = 0x93D;
		int m_bSpottedByMask = 0x980;
		int m_bStartedArming = 0x33F0;
		int m_bUseCustomAutoExposureMax = 0x9D9;
		int m_bUseCustomAutoExposureMin = 0x9D8;
		int m_bUseCustomBloomScale = 0x9DA;
		int m_clrRender = 0x70;
		int m_dwBoneMatrix = 0x26A8;
		int m_fAccuracyPenalty = 0x3330;
		int m_fFlags = 0x104;
		int m_flC4Blow = 0x2990;
		int m_flCustomAutoExposureMax = 0x9E0;
		int m_flCustomAutoExposureMin = 0x9DC;
		int m_flCustomBloomScale = 0x9E4;
		int m_flDefuseCountDown = 0x29AC;
		int m_flDefuseLength = 0x29A8;
		int m_flFallbackWear = 0x31D0;
		int m_flFlashDuration = 0xA410;
		int m_flFlashMaxAlpha = 0xA40C;
		int m_flLastBoneSetupTime = 0x2924;
		int m_flLowerBodyYawTarget = 0x3A7C;
		int m_flNextAttack = 0x2D70;
		int m_flNextPrimaryAttack = 0x3238;
		int m_flSimulationTime = 0x268;
		int m_flTimerLength = 0x2994;
		int m_hActiveWeapon = 0x2EF8;
		int m_hMyWeapons = 0x2DF8;
		int m_hObserverTarget = 0x338C;
		int m_hOwner = 0x29CC;
		int m_hOwnerEntity = 0x14C;
		int m_iAccountID = 0x2FC8;
		int m_iClip1 = 0x3264;
		int m_iCompetitiveRanking = 0x1A84;
		int m_iCompetitiveWins = 0x1B88;
		int m_iCrosshairId = 0xB3D4;
		int m_iEntityQuality = 0x2FAC;
		int m_iFOV = 0x31E4;
		int m_iFOVStart = 0x31E8;
		int m_iGlowIndex = 0xA428;
		int m_iHealth = 0x100;
		int m_iItemDefinitionIndex = 0x2FAA;
		int m_iItemIDHigh = 0x2FC0;
		int m_iMostRecentModelBoneCounter = 0x2690;
		int m_iObserverMode = 0x3378;
		int m_iShotsFired = 0xA380;
		int m_iState = 0x3258;
		int m_iTeamNum = 0xF4;
		int m_lifeState = 0x25F;
		int m_nFallbackPaintKit = 0x31C8;
		int m_nFallbackSeed = 0x31CC;
		int m_nFallbackStatTrak = 0x31D4;
		int m_nForceBone = 0x268C;
		int m_nTickBase = 0x3430;
		int m_rgflCoordinateFrame = 0x444;
		int m_szCustomName = 0x303C;
		int m_szLastPlaceName = 0x35B4;
		int m_thirdPersonViewAngles = 0x31D8;
		int m_vecOrigin = 0x138;
		int m_vecVelocity = 0x114;
		int m_vecViewOffset = 0x108;
		int m_viewPunchAngle = 0x3020;
	} // namespace netvars
	namespace signatures {
		int anim_overlays = 0x2980;
		int clientstate_choked_commands = 0x4D28;
		int clientstate_delta_ticks = 0x174;
		int clientstate_last_outgoing_command = 0x4D24;
		int clientstate_net_channel = 0x9C;
		int convar_name_hash_table = 0x2F0F8;
		int dwClientState = 0x589DCC;
		int dwClientState_GetLocalPlayer = 0x180;
		int dwClientState_IsHLTV = 0x4D40;
		int dwClientState_Map = 0x28C;
		int dwClientState_MapDirectory = 0x188;
		int dwClientState_MaxPlayer = 0x388;
		int dwClientState_PlayerInfo = 0x52B8;
		int dwClientState_State = 0x108;
		int dwClientState_ViewAngles = 0x4D88;
		int dwEntityList = 0x4D43AC4;
		int dwForceAttack = 0x3175068;
		int dwForceAttack2 = 0x3175074;
		int dwForceBackward = 0x31750A4;
		int dwForceForward = 0x3175080;
		int dwForceJump = 0x51ED760;
		int dwForceLeft = 0x3175098;
		int dwForceRight = 0x31750BC;
		int dwGameDir = 0x6286F8;
		int dwGameRulesProxy = 0x5260A3C;
		int dwGetAllClasses = 0xD55F2C;
		int dwGlobalVars = 0x589AD0;
		int dwGlowObjectManager = 0x528B8A0;
		int dwInput = 0x5195070;
		int dwInterfaceLinkList = 0x8FA4A4;
		int dwLocalPlayer = 0xD2FB94;
		int dwMouseEnable = 0xD35738;
		int dwMouseEnablePtr = 0xD35708;
		int dwPlayerResource = 0x317340C;
		int dwRadarBase = 0x5178834;
		int dwSensitivity = 0xD355D4;
		int dwSensitivityPtr = 0xD355A8;
		int dwSetClanTag = 0x89ED0;
		int dwViewMatrix = 0x4D35404;
		int dwWeaponTable = 0x5195B34;
		int dwWeaponTableIndex = 0x325C;
		int dwYawPtr = 0xD35398;
		int dwZoomSensitivityRatioPtr = 0xD3A5E0;
		int dwbSendPackets = 0xD3ECA;
		int dwppDirect3DDevice9 = 0xA7030;
		int find_hud_element = 0x2EB7C3F0;
		int force_update_spectator_glow = 0x3991F2;
		int interface_engine_cvar = 0x3E9EC;
		int is_c4_owner = 0x3A59C0;
		int m_bDormant = 0xED;
		int m_flSpawnTime = 0xA360;
		int m_pStudioHdr = 0x294C;
		int m_pitchClassPtr = 0x5178AD8;
		int m_yawClassPtr = 0xD35398;
		int model_ambient_min = 0x58CE44;
		int set_abs_angles = 0x1CF1D0;
		int set_abs_origin = 0x1CF010;
	} // namespace signatures
} // namespace hazedumper
